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2048的python實現(xiàn)(基于OSC網(wǎng)友的代碼修改)
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作者:
zhaozy78
時間:
2015-07-07 09:57
標題:
2048的python實現(xiàn)(基于OSC網(wǎng)友的代碼修改)
2048的python實現(xiàn)。解決了原網(wǎng)友版本的兩個小bug:
1. 原版游戲每次只消除一次,而不是遞歸消除。如 [2 ,2 ,2 ,2] 左移動的話應該是 [4, 4, 0, 0] , 而不是[8 , 0 , 0 ,0]
2. 對游戲結(jié)束的偵測有bug,已經(jīng)改正。
原網(wǎng)友版本:
http://www.oschina.net/code/snippet_1756807_35638
我的實現(xiàn)版本:
http://my.oschina.net/u/923087/blog/286050
2048game.py
# -*- coding: utf-8 -*-
"""
Created on Tue Jul 1 14:15:39 2014
@author: kelvin
"""
import random
class game2048:
totalScore = 0
v = [[2, 8, 8, 2],
[4, 2, 4, 8],
[2, 4, 2, 0],
[4, 2, 4, 0]]
'''
v = [[0, 0, 0, 0],
[0, 0, 0, 0],
[0, 0, 0, 0],
[0, 0, 0, 0]]
'''
def __init__(self):
for i in range(4):
self.v[i] = [random.choice([0,0,0,2,2,4]) for x in range(4)]
def display(self):
print('{0:4} {1:4} {2:4} {3:4}'.format(self.v[0][0], self.v[0][1], self.v[0][2], self.v[0][3]))
print('{0:4} {1:4} {2:4} {3:4}'.format(self.v[1][0], self.v[1][1], self.v[1][2], self.v[1][3]))
print('{0:4} {1:4} {2:4} {3:4}'.format(self.v[2][0], self.v[2][1], self.v[2][2], self.v[2][3]))
print('{0:4} {1:4} {2:4} {3:4}'.format(self.v[3][0], self.v[3][1], self.v[3][2], self.v[3][3]))
print('得分為:{0:4}'.format(self.totalScore))
print('游戲是否結(jié)束:{0:4}'.format(self.isOver()))
#重新排列
def align(self,vList, direction):
for i in range(vList.count(0)):
vList.remove(0)
zeros = [0 for x in range(4-len(vList))]
if direction == 'left':
vList.extend(zeros)
else:
vList[:0] = zeros
#將相同的元素相加,返回新增積分
def addSame(self,vList, direction):
increment=0
if direction == 'left':
for i in [0,1,2]:
if vList[i]==vList[i+1] and vList[i+1]!=0:
vList[i] *= 2
vList[i+1] = 0
increment += vList[i]
else:
for i in [3,2,1]:
if vList[i]==vList[i-1] and vList[i-1]!=0:
vList[i] *= 2
vList[i-1] = 0
increment += vList[i]
return increment
#處理行和方向,返回新增積分
def handle(self, vList, direction):
self.align(vList, direction)
increment = self.addSame(vList, direction)
self.align(vList, direction)
self.totalScore += increment #直接加到總值
return increment
#判斷游戲是否結(jié)束
def judge(self):
if self.isOver():
print('你輸了,游戲結(jié)束!')
return False
else:
if self.totalScore >= 2048:
print('你贏了,游戲結(jié)束!但是你還可以繼續(xù)玩。')
return True
#判斷游戲是否真正結(jié)束
def isOver(self):
N = self.calcCharNumber(0)
if N!=0:
return False
else:
for row in range(4):
flag = self.isListOver(self.v[row])
if flag==False:
return False
for col in range(4):
# 將矩陣中一列復制到一個列表中然后處理
vList = [self.v[row][col] for row in range(4)]
flag = self.isListOver(vList)
if flag==False:
return False
return True
#判斷一個列表是否還可以合并
def isListOver(self, vList):
for i in [0,1,2]:
if vList[i]==vList[i+1] and vList[i+1]!=0:
return False
return True
def calcCharNumber(self, char):
n = 0
for q in self.v:
n += q.count(char)
return n
def addElement(self):
# 統(tǒng)計空白區(qū)域數(shù)目 N
N = self.calcCharNumber(0)
if N!=0:
# 按2和4出現(xiàn)的幾率為3/1來產(chǎn)生隨機數(shù)2和4
num = random.choice([2, 2, 2, 4])
# 產(chǎn)生隨機數(shù)k,上一步產(chǎn)生的2或4將被填到第k個空白區(qū)域
k = random.randrange(1, N+1) #k的范圍為[1,N]
n = 0
for i in range(4):
for j in range(4):
if self.v[i][j] == 0:
n += 1
if n == k:
self.v[i][j] = num
return
def moveLeft(self):
self.moveHorizontal('left')
def moveRight(self):
self.moveHorizontal('right')
def moveHorizontal(self, direction):
for row in range(4):
self.handle(self.v[row], direction)
def moveUp(self):
self.moveVertical('left')
def moveDown(self):
self.moveVertical('right')
def moveVertical(self, direction):
for col in range(4):
# 將矩陣中一列復制到一個列表中然后處理
vList = [self.v[row][col] for row in range(4)]
self.handle(vList, direction)
# 從處理后的列表中的數(shù)字覆蓋原來矩陣中的值
for row in range(4):
self.v[row][col] = vList[row]
#主要的處理函數(shù)
def operation(self):
op = input('operator:')
if op in ['a', 'A']: # 向左移動
self.moveLeft()
self.addElement()
elif op in ['d', 'D']: # 向右移動
self.moveRight()
self.addElement()
elif op in ['w', 'W']: # 向上移動
self.moveUp()
self.addElement()
elif op in ['s', 'S']: # 向下移動
self.moveDown()
self.addElement()
else:
print('錯誤的輸入。請輸入 [W, S, A, D] 或者是其小寫')
#開始
print('輸入:W(上移) S(下移) A(左移) D(右移), press <CR>.')
g =game2048()
flag = True
while True:
g.display()
flag = g.judge()
g.operation()
flag = g.judge()
復制代碼
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下載附件
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